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    • Blog
      • 2025 New Years Resolution
      • Art, as a Developer
      • Game Design Documents
      • How to Jam
      • My Thoughts on AI
      • RimWorld
    • Game Concepts
      • Dragon Soul
        • Godscrown
          • Design Doc (Jam Version)
            • Devlog
              • Post-Jam Planning
      • Grimmwar
      • Guilds of Vaedria
      • Havoc
      • Incremental Miner
        • MageLoop
          • MageLoop Architecture
          • MageLoop Retrospective
      • Nightfall
      • One Game a Month #51: Collectible
      • Untitled Fishing RPG
      • Zentonation
    • Game Dives
      • Happy Little Dinosaurs
      • Stacklands
    • Godot Notes
      • Error Handling
      • Node and Scene References
      • Project Structure
      • Resolving Git Conflicts
    • Research
      • Turn Based Combat
    • Retrospectives
      • Cat-5
      • FLOE
    • Tutorials
      • Making an Obsidian Driven Github Pages site
      • Shading like Caaz, the Mob Psycho 100 Effect
  • Useful Resources
  • Working With Me
  • Daniel / Caaz

  • Game Concepts
  • Godscrown

Devlog

  • Created 07 November 2025
  • Updated 08 November 2025

Post-Jam Planning

This update is the first after the jam, and is a massive re-write.