Game Concepts

Summary

Like most game developers I have many, many ideas. I absolutely won’t make all of them, and some I may not even have a full enough idea to write a game design document. Here’s where I’ll write a quick one-sentence-pitch to describe an idea I have, and if I ever have the time, I’ll write up a design doc for it too.

To-do

These games don’t have pages yet, but once I get time, I’ll write them up!

Codename One sentence pitch
Cinder City F-Zero meets Initial D: Drift hover cars at blinding speeds.
Amp Play as a character who suddenly gains electrical powers, a branching player-driven story will guide you to heroism or destruction.
Sonora A rhythm combat game, switch between healing and attack modes strategically to free enemies from a musical curse.
Silvara Take the role of a demon detective, summoned in a fantasy art deco city, solve cases and the mystery of who you are.
MageChess A tactical 3v3 arena, take turns moving carved mage pieces and utilizing equipped spells in a last-man-standing battle.
Sorcery Build a deck of minions, spells, and enchantments to defeat sorcerers in semi-autobattler combat, whichever sorcerer falls first loses!
Slime Pinball Play pinball in bottle terrariums, slimes are the ball, and each slime has different abilities!
Looper A malfunctioning time machine sends colonists back in time at fixed intervals, echoes of the past continue to do their work, the player must find a way to harness the machine and escape the time loop.
RPG/PunchOut An RPG game with the reactionary arcade combat of Punch Out!
Minesnaker In a minesweeper play snake, eat mines to reveal more area until you reveal the entire stage
Familiar Play as an alchemist’s assistant, fetch ingredients for them and race against the clock to save your master’s life
Aquaponicom Insaniquarium-like gameplay where you summon enemies to feed fish

Design documents