Game Concepts
Summary
Like most game developers I have many, many ideas. I absolutely won’t make all of them, and some I may not even have a full enough idea to write a game design document. Here’s where I’ll write a quick one-sentence-pitch to describe an idea I have, and if I ever have the time, I’ll write up a design doc for it too.
To-do
These games don’t have pages yet, but once I get time, I’ll write them up!
| Codename | One sentence pitch |
|---|---|
| Cinder City | F-Zero meets Initial D: Drift hover cars at blinding speeds. |
| Amp | Play as a character who suddenly gains electrical powers, a branching player-driven story will guide you to heroism or destruction. |
| Sonora | A rhythm combat game, switch between healing and attack modes strategically to free enemies from a musical curse. |
| Silvara | Take the role of a demon detective, summoned in a fantasy art deco city, solve cases and the mystery of who you are. |
| MageChess | A tactical 3v3 arena, take turns moving carved mage pieces and utilizing equipped spells in a last-man-standing battle. |
| Sorcery | Build a deck of minions, spells, and enchantments to defeat sorcerers in semi-autobattler combat, whichever sorcerer falls first loses! |
| Slime Pinball | Play pinball in bottle terrariums, slimes are the ball, and each slime has different abilities! |
| Looper | A malfunctioning time machine sends colonists back in time at fixed intervals, echoes of the past continue to do their work, the player must find a way to harness the machine and escape the time loop. |
| RPG/PunchOut | An RPG game with the reactionary arcade combat of Punch Out! |
| Minesnaker | In a minesweeper play snake, eat mines to reveal more area until you reveal the entire stage |
| Familiar | Play as an alchemist’s assistant, fetch ingredients for them and race against the clock to save your master’s life |
| Aquaponicom | Insaniquarium-like gameplay where you summon enemies to feed fish |