Game Concepts
Summary
Like most game developers I have many, many ideas. I absolutely won’t make all of them, and some I may not even have a full enough idea to write a game design document. Here’s where I’ll write a quick one-sentence-pitch to describe an idea I have, and if I ever have the time, I’ll write up a design doc for it too.
To-do
These games don’t have pages yet, but once I get time, I’ll write them up!
Codename | One sentence pitch |
---|---|
Cinder City | F-Zero meets Initial D: Drift hover cars at blinding speeds. |
Amp | Play as a character who suddenly gains electrical powers, a branching player-driven story will guide you to heroism or destruction. |
Nightfall | Take on the role of a predatory fantasy monster with unique abilities and senses hunting the inhabitants of a secluded village. |
Sonora | A rhythm combat game, switch between healing and attack modes strategically to free enemies from a musical curse. |
Silvara | Take the role of a demon detective, summoned in a fantasy art deco city, solve cases and the mystery of who you are. |
MageChess | A tactical 3v3 arena, take turns moving carved mage pieces and utilizing equipped spells in a last-man-standing battle. |
Sorcery | Build a deck of minions, spells, and enchantments to defeat sorcerers in semi-autobattler combat, whichever sorcerer falls first loses! |
Slime Pinball | Play pinball in bottle terrariums, slimes are the ball, and each slime has different abilities! |
Looper | A malfunctioning time machine sends colonists back in time at fixed intervals, echoes of the past continue to do their work, the player must find a way to harness the machine and escape the time loop. |
RPG/PunchOut | An RPG game with the reactionary arcade combat of Punch Out! |
Minesnaker | In a minesweeper play snake, eat mines to reveal more area until you reveal the entire stage |