Game Concepts

Summary

Like most game developers I have many, many ideas. I absolutely won’t make all of them, and some I may not even have a full enough idea to write a game design document. Here’s where I’ll write a quick one-sentence-pitch to describe an idea I have, and if I ever have the time, I’ll write up a design doc for it too.

To-do

These games don’t have pages yet, but once I get time, I’ll write them up!

Codename One sentence pitch
Cinder City F-Zero meets Initial D: Drift hover cars at blinding speeds.
Amp Play as a character who suddenly gains electrical powers, a branching player-driven story will guide you to heroism or destruction.
Nightfall Take on the role of a predatory fantasy monster with unique abilities and senses hunting the inhabitants of a secluded village.
Sonora A rhythm combat game, switch between healing and attack modes strategically to free enemies from a musical curse.
Silvara Take the role of a demon detective, summoned in a fantasy art deco city, solve cases and the mystery of who you are.
MageChess A tactical 3v3 arena, take turns moving carved mage pieces and utilizing equipped spells in a last-man-standing battle.
Sorcery Build a deck of minions, spells, and enchantments to defeat sorcerers in semi-autobattler combat, whichever sorcerer falls first loses!
Slime Pinball Play pinball in bottle terrariums, slimes are the ball, and each slime has different abilities!
Looper A malfunctioning time machine sends colonists back in time at fixed intervals, echoes of the past continue to do their work, the player must find a way to harness the machine and escape the time loop.
RPG/PunchOut An RPG game with the reactionary arcade combat of Punch Out!
Minesnaker In a minesweeper play snake, eat mines to reveal more area until you reveal the entire stage

Design documents