• Blog
      • 2025 New Years Resolution
      • Art, as a Developer
      • Game Design Documents
      • How to Jam
      • My Thoughts on AI
      • RimWorld
    • Game Concepts
      • Dragon Soul
      • Godscrown
      • Grimmwar
      • Guilds of Vaedria
      • Havoc
      • Incremental Miner
        • MageLoop
          • MageLoop Architecture
          • MageLoop Retrospective
      • Nightfall
      • One Game a Month #51: Collectible
      • Untitled Fishing RPG
      • Zentonation
    • Game Dives
      • Happy Little Dinosaurs
      • Stacklands
    • Godot Notes
      • Error Handling
      • Node and Scene References
      • Project Structure
      • Resolving Git Conflicts
    • Research
      • Turn Based Combat
    • Retrospectives
      • Cat-5
      • FLOE
    • Tutorials
      • Making an Obsidian Driven Github Pages site
      • Shading like Caaz, the Mob Psycho 100 Effect
  • Useful Resources
  • Working With Me
    • Blog
      • 2025 New Years Resolution
      • Art, as a Developer
      • Game Design Documents
      • How to Jam
      • My Thoughts on AI
      • RimWorld
    • Game Concepts
      • Dragon Soul
      • Godscrown
      • Grimmwar
      • Guilds of Vaedria
      • Havoc
      • Incremental Miner
        • MageLoop
          • MageLoop Architecture
          • MageLoop Retrospective
      • Nightfall
      • One Game a Month #51: Collectible
      • Untitled Fishing RPG
      • Zentonation
    • Game Dives
      • Happy Little Dinosaurs
      • Stacklands
    • Godot Notes
      • Error Handling
      • Node and Scene References
      • Project Structure
      • Resolving Git Conflicts
    • Research
      • Turn Based Combat
    • Retrospectives
      • Cat-5
      • FLOE
    • Tutorials
      • Making an Obsidian Driven Github Pages site
      • Shading like Caaz, the Mob Psycho 100 Effect
  • Useful Resources
  • Working With Me
  • Daniel / Caaz

Blog

  • Created 29 December 2024
  • Updated 04 January 2025

These pages consist of my thoughts on various topics, and will change with time. Organization of a typical blog tends to be by date, but since everything here is a living document, you can expect the pages to be updated with time and so the date they were published is not really all that important. If you wish to see past versions of my thoughts, you should check out the Github!

How to Jam

Ever want to join a game jam? Don’t know how to start? Here’s some quick tips.

Art, as a Developer

I’ve struggled to learn art as a developer, here’s my work to figure out how to learn it so far.

2025 New Years Resolution

I’ve decided to be more creative this year, this is my progress!

Game Design Documents

I want to figure out what the best way to go about making a game design document, here’s what I’ve got

RimWorld

RimWorld is a game I have a love/hate relationship with, and here’s why.

My Thoughts on AI

I discuss my thoughts on AI and my reservations about using it in production environments due to concerns over quality, training data, and confidence in outputs.